Innovators' Marketplace: Using Games to Activate and Train Innovators - Understanding Innovation - Yukio Ohsawa - Books - Springer-Verlag Berlin and Heidelberg Gm - 9783642444562 - April 13, 2014
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Innovators' Marketplace: Using Games to Activate and Train Innovators - Understanding Innovation 2012 edition

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In this method called Innovators' Marketplace, two games - Innovators' Market Game and Analogy Game - accelerate the spiral of innovation with visualizing data on the connectivity of pieces of existing knowledge.


196 pages, 30 black & white tables, biography

Media Books     Paperback Book   (Book with soft cover and glued back)
Released April 13, 2014
ISBN13 9783642444562
Publishers Springer-Verlag Berlin and Heidelberg Gm
Pages 196
Dimensions 155 × 235 × 12 mm   ·   312 g
Language English  

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