Innovators' Marketplace: Using Games to Activate and Train Innovators - Understanding Innovation - Yukio Ohsawa - Books - Springer-Verlag Berlin and Heidelberg Gm - 9783642254796 - February 26, 2012
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Innovators' Marketplace: Using Games to Activate and Train Innovators - Understanding Innovation 2012 edition

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In this method called Innovators' Marketplace, two games - Innovators' Market Game and Analogy Game - accelerate the spiral of innovation with visualizing data on the connectivity of pieces of existing knowledge.


234 pages, 95 black & white illustrations, 30 black & white tables, biography

Media Books     Hardcover Book   (Book with hard spine and cover)
Released February 26, 2012
ISBN13 9783642254796
Publishers Springer-Verlag Berlin and Heidelberg Gm
Pages 196
Dimensions 241 × 159 × 10 mm   ·   470 g
Language English  

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