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Artificial Intelligence for Computer Games Pedro Antonio Gonzalez Calero 2011 edition
Artificial Intelligence for Computer Games
Pedro Antonio Gonzalez Calero
This reviews the integration of current academic AI techniques into electronic entertainment games, including pathfinding, decision making, learning complex behavior, and the latest real-time search methods, all aimed at closer interaction with the player.
200 pages, biography
| Media | Books Hardcover Book (Book with hard spine and cover) |
| Released | March 8, 2011 |
| ISBN13 | 9781441981875 |
| Publishers | Springer-Verlag New York Inc. |
| Genre | Aspects (Academic) > Science / Technology Aspects |
| Pages | 200 |
| Dimensions | 164 × 238 × 21 mm · 498 g |
| Language | English |
| Editor | Gomez-Martin, Marco Antonio |
| Editor | Gonzalez-Calero, Pedro Antonio |