Artificial Intelligence for Computer Games - Pedro Antonio Gonzalez Calero - Books - Springer-Verlag New York Inc. - 9781441981875 - March 8, 2011
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Artificial Intelligence for Computer Games 2011 edition

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This reviews the integration of current academic AI techniques into electronic entertainment games, including pathfinding, decision making, learning complex behavior, and the latest real-time search methods, all aimed at closer interaction with the player.


200 pages, biography

Media Books     Hardcover Book   (Book with hard spine and cover)
Released March 8, 2011
ISBN13 9781441981875
Publishers Springer-Verlag New York Inc.
Genre Aspects (Academic) > Science / Technology Aspects
Pages 200
Dimensions 164 × 238 × 21 mm   ·   498 g
Language English  
Editor Gomez-Martin, Marco Antonio
Editor Gonzalez-Calero, Pedro Antonio

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