The Effects of Framing in Gamification: A Study of Failure - BestMasters - Florian Bruhlmann - Books - Springer - 9783658169251 - January 17, 2017
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The Effects of Framing in Gamification: A Study of Failure - BestMasters 1st ed. 2016 edition

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The author shows that - contradicting the findings of Lieberoth (2015) - simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task.


68 pages, 23 black & white illustrations, biography

Media Books     Paperback Book   (Book with soft cover and glued back)
Released January 17, 2017
ISBN13 9783658169251
Publishers Springer
Pages 68
Dimensions 148 × 210 × 4 mm   ·   108 g

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