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The Effects of Framing in Gamification: A Study of Failure - BestMasters Florian Bruhlmann 1st ed. 2016 edition
The Effects of Framing in Gamification: A Study of Failure - BestMasters
Florian Bruhlmann
The author shows that - contradicting the findings of Lieberoth (2015) - simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task.
68 pages, 23 black & white illustrations, biography
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | January 17, 2017 |
| ISBN13 | 9783658169251 |
| Publishers | Springer |
| Pages | 68 |
| Dimensions | 148 × 210 × 4 mm · 108 g |