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Emotion in Video Game Soundtracking - International Series on Computer, Entertainment and Media Technology Softcover reprint of the original 1st ed. 2018 edition
Emotion in Video Game Soundtracking - International Series on Computer, Entertainment and Media Technology
Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack.
167 pages, 37 Illustrations, black and white; X, 167 p. 37 illus.
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | June 4, 2019 |
| ISBN13 | 9783319891651 |
| Publishers | Springer International Publishing AG |
| Pages | 167 |
| Dimensions | 150 × 220 × 10 mm · 258 g |
| Language | German |
| Editor | Lee, Newton |
| Editor | Williams, Duncan |