Gamification in Learning and Education: Enjoy Learning Like Gaming - Advances in Game-Based Learning - Sangkyun Kim - Books - Springer International Publishing AG - 9783319836980 - September 11, 2018
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Gamification in Learning and Education: Enjoy Learning Like Gaming - Advances in Game-Based Learning Softcover reprint of the original 1st ed. 2018 edition

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This book explores the theoretical foundations of gamification in learning and education. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.


159 pages, 39 Tables, color; 60 Illustrations, color; 16 Illustrations, black and white; XIV, 159 p.

Media Books     Paperback Book   (Book with soft cover and glued back)
Released September 11, 2018
ISBN13 9783319836980
Publishers Springer International Publishing AG
Pages 159
Dimensions 150 × 220 × 10 mm   ·   277 g
Language German  

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