Emotion in Games: Theory and Praxis - Socio-Affective Computing -  - Books - Springer International Publishing AG - 9783319413143 - November 18, 2016
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Emotion in Games: Theory and Praxis - Socio-Affective Computing 1st ed. 2016 edition

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This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research;


353 pages, 9 black & white illustrations, 34 colour illustrations, 25 colour tables, biography

Media Books     Hardcover Book   (Book with hard spine and cover)
Released November 18, 2016
ISBN13 9783319413143
Publishers Springer International Publishing AG
Pages 338
Dimensions 155 × 235 × 21 mm   ·   671 g
Language French  
Editor Karpouzis, Kostas
Editor Yannakakis, Georgios N.

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