(Not) In the Game: History, Paratexts, and Games - Video Games and the Humanities -  - Books - De Gruyter - 9783111631868 - November 4, 2024
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(Not) In the Game: History, Paratexts, and Games - Video Games and the Humanities

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How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

Media Books     Paperback Book   (Book with soft cover and glued back)
Released November 4, 2024
ISBN13 9783111631868
Publishers De Gruyter
Pages 230
Dimensions 230 × 155 × 15 mm   ·   352 g
Language German  
Editor Seiwald, Regina
Editor Vollans, Edwin

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