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User Experience for Serious Games in Virtual Reality - T-Labs Series in Telecommunication Services Tanja Kojic 2024 edition
User Experience for Serious Games in Virtual Reality - T-Labs Series in Telecommunication Services
Tanja Kojic
The primary purpose of this work is to evaluate and identify different influences on User Experience (UX) for VR serious games, intending to narrow the research gap between Influencing Factors (IFs), UX, and design guidelines for VR serious games.
| Media | Books Hardcover Book (Book with hard spine and cover) |
| Released | November 29, 2024 |
| ISBN13 | 9783031755293 |
| Publishers | Springer International Publishing AG |
| Pages | 168 |
| Dimensions | 150 × 220 × 20 mm · 446 g |
| Language | German |