Tell your friends about this item:
Disability and Video Games: Practices of En- / Disabling Modes of Digital Gaming - Palgrave Games in Context
Disability and Video Games: Practices of En- / Disabling Modes of Digital Gaming - Palgrave Games in Context
Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject.
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | December 20, 2024 |
| ISBN13 | 9783031343766 |
| Publishers | Springer International Publishing AG |
| Pages | 357 |
| Dimensions | 149 × 210 × 24 mm · 494 g |
| Language | German |
| Editor | Ochsner, Beate |
| Editor | Spohrer, Markus |