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Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays - Lecture Notes in Computer Science 2020 edition
Real VR – Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays - Lecture Notes in Computer Science
With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc.
355 pages, 146 Illustrations, color; 58 Illustrations, black and white; XII, 355 p. 204 illus., 146
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | March 11, 2020 |
| ISBN13 | 9783030418151 |
| Publishers | Springer Nature Switzerland AG |
| Pages | 355 |
| Dimensions | 156 × 233 × 22 mm · 566 g |
| Language | German |
| Editor | Magnor, Marcus |
| Editor | Sorkine-Hornung, Alexander |