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Digital Gaming Re-imagines the Middle Ages - Routledge Studies in New Media and Cyberculture 1st edition
Digital Gaming Re-imagines the Middle Ages - Routledge Studies in New Media and Cyberculture
The volume examines the impact of gaming on the study of the Middle Ages and the influence of medieval tropes, stories, and characteristics on contemporary gaming, all of which enriches our understanding of digital culture, social complexity, and historical reality and problematizes traditional understandings of subjectivity, temporality, and textuality.
312 pages, 6 Halftones, black and white; 1 Tables, black and white
| Media | Books Paperback Book (Book with soft cover and glued back) |
| Released | February 5, 2018 |
| ISBN13 | 9781138548572 |
| Publishers | Taylor & Francis Ltd |
| Pages | 312 |
| Dimensions | 229 × 153 × 24 mm · 460 g |
| Language | English |
| Editor | Kline, Daniel T. (University of Alaska Anchorage, USA) |