Game Character Creation with Blender and Unity - Chris Totten - Books - John Wiley & Sons Inc - 9781118172728 - July 6, 2012
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Game Character Creation with Blender and Unity

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A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine.


320 pages, Illustrations

Media Books     Paperback Book   (Book with soft cover and glued back)
Released July 6, 2012
ISBN13 9781118172728
Publishers John Wiley & Sons Inc
Pages 320
Dimensions 189 × 231 × 17 mm   ·   626 g
Language English  

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