Computer Games and the Social Imaginary - Digital Media and Society - Graeme Kirkpatrick - Books - John Wiley and Sons Ltd - 9780745641119 - September 6, 2013
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Computer Games and the Social Imaginary - Digital Media and Society


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Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.


248 pages

Media Books     Paperback Book   (Book with soft cover and glued back)
Released September 6, 2013
ISBN13 9780745641119
Publishers John Wiley and Sons Ltd
Pages 248
Dimensions 211 × 148 × 16 mm   ·   328 g

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