Global Games: Production, Circulation and Policy in the Networked Era - Kerr, Aphra (National University of Ireland Maynooth, Ireland) - Books - Taylor & Francis Ltd - 9780415858861 - December 20, 2016
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Global Games: Production, Circulation and Policy in the Networked Era 1st edition

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In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.


256 pages, 20 black & white halftones

Media Books     Hardcover Book   (Book with hard spine and cover)
Released December 20, 2016
ISBN13 9780415858861
Publishers Taylor & Francis Ltd
Pages 228
Dimensions 150 × 220 × 20 mm   ·   600 g
Language English  

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